Devlog Entry #001


Well this is my first post here on the devlog.
I'm working in this project a couple months now. The attached pic was my original idea to make an isometric "low poly garage home-brewer" game. I've originaly started using Unity as game-engine but recently moved to Unreal. I'm still debating about some graphics and general look and feel of the game. Originaly I wanted a very pixelate visual, but my daughter talked me out of it.  I'm not sure if I'm not getting the pixelation back.

First assets on blender (like 3 or 4 months ago)


Very pixelated basic level in Unreal

I'm currently implementing the basic 1gal recipes brewing logic on the basic MicroBrewer machine.

As soon I have more update I will post here.

Please if you like to support me on patreon here is the link: rafacost3d@patreon
All support will be redirected to the project (will hire an 3d artist to create more assets)

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